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workbuddy_skills/open-design/design-systems/nvidia/tokens.css
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admin 5afeb6b78a ④段整套同步(六节 + P/S/F/J + 模板)+ open-design 移到技能根
一、④段整套同步(用户选候选 A)
- 新增 `references/stage-proto-doc/assets/产品文档模板.html`(16 KB/247 行,从备份拷、转 LF)。
- ④段 SKILL.md 换成备份 15:28 那版,并按模板口径改齐:
  · 「产品文档框架」从「四块+一附录」改成**六节** —— 页面结构/功能清单/使用场景/操作流程/
    跨页与界面状态/待确认与偏离;与模板同构,⛔ 不从空白页重写结构。
  · 编号从 R/S/F 改成 **P 页面/S 场景/F 功能/J 二级功能**,各自唯一、按展示顺序通排。
  · 保留旧版有价值的要求:每项功能补齐 做什么/入口在哪/输入边界/异常与恢复;重点功能三处标红;
    横向流程图每步写清页面/功能/操作/完成判据。
  · 完成标准「七节」→「六节」,自查清单同步换掉「需求」那批条目,补模板与配图两条。
  · 路径 `designs/<项目>/` → `docs/pm/<项目>/ui/`(2 处)。
  · 补回本机那条「每份产出文档开头都要有一张图」的引用(指向主 skill,段内不复述)。
- 主 skill 同步:四段结构表④行、④段沿革、画图小节(④段画页面结构图 + 用户路径)。

二、open-design 移到技能根(用户选候选 A)
- `git mv product-planning/references/stage-delivery/assets/open-design → open-design/`(4178 文件)。
- `.gitignore` 白名单加 `!/open-design/` —— 否则移出去就不再纳入版本控制。
- 引用改 11 处:路径形态 `assets/open-design/...` → `<技能根>/open-design/...`;
  「随段携带的自带件」改称「同根技能」;「路径怎么找」那条改成自带件(段内相对路径)与
  同根技能(`<技能根>/<技能名>/`)两类分开写。
- open-design 自己的 ATTRIBUTION.md 两处同步(它现在与 oil-ui-pro 同层)。
- 副作用(有益):命名闸门读数由 2063 降到 225 —— 此前它把 open-design 里 919 个第三方 md
  当成规则一起扫了;现在只扫本包 23 个 md。已确认④段的 H1 与 4a/4b/4c 子步仍在检查范围内。

三、验收
- check_naming.py --ws E:/ProgramData/AIProject/contentm_agent = 通过 225 / 失败 0 / 提示 27。
- 活文件里 `assets/open-design` 残留 0;工作区 CRLF 文件 0。
2026-10-15 21:17:28 +08:00

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/* ─────────────────────────────────────────────────────────────────────────
* design-systems/nvidia/tokens.css
*
* Structured token bindings for "Design System Inspired by NVIDIA".
* GPU computing power aesthetic: black canvas, NVIDIA Green (#76b900) as
* pure signal accent, industrial NVIDIA-EMEA font, minimal 2px radius.
*
* Key brand decisions encoded here:
* - True black (#000000) primary canvas — maximum energy contrast
* - NVIDIA Green (#76b900) as SIGNAL ONLY: borders, underlines, outlines
* — never as large surface fills (that's the rule from the brand)
* - Bold (700) as the dominant voice for headings, buttons, nav, labels
* - Minimal radius (2px) — precision-engineered hardware aesthetic
* - Primary button is transparent with 2px green border (NOT filled green)
* - Hover shifts: green-border → teal fill (#1eaedb) — the NVIDIA surprise
* - Dark/light section alternation — green works identically on both
* ─────────────────────────────────────────────────────────────────── */
:root {
/* ─── Surface ─────────────────────────────────────────────────────
* True black as the dominant page canvas. Cards and content areas
* alternate with white sections. Near Black (#1a1a1a) for dark cards. */
--bg: #000000; /* True Black — dominant dark canvas */
--surface: #1a1a1a; /* Near Black — card backgrounds on black pages */
--surface-warm: var(--surface); /* alias — no warm tier; system is monochromatic */
/* ─── Foreground (on dark) ────────────────────────────────────────
* White primary text. Gray scale for hierarchy on dark backgrounds. */
--fg: #ffffff; /* Pure White — primary text on dark backgrounds */
--fg-2: #a7a7a7; /* Gray 300 — muted heading variants */
--muted: #757575; /* Gray 500 — tertiary text, placeholders, footers */
--meta: #898989; /* Gray 400 — secondary text, metadata */
/* ─── Border ──────────────────────────────────────────────────────
* Gray borders for structure; NVIDIA Green for emphasis/accent borders.
* The 2px green border IS the primary interactive signal. */
--border: #5e5e5e; /* Gray Border — subtle borders, divider lines */
--border-soft: #2a2a2a; /* Barely visible inner divider on dark */
/* ─── Accent ──────────────────────────────────────────────────────
* NVIDIA Green — the brand fingerprint. Use ONLY for borders, underlines,
* outlines, and active indicators. Never as a filled surface.
*
* Note on hover/active: NVIDIA's CTA hover shifts to TEAL (#1eaedb),
* not a darker green. This is the NVIDIA brand surprise — document it.
* --accent-hover: teal fill for hover state
* --accent-active: bright blue for active/pressed */
--accent: #76b900; /* NVIDIA Green — the signature */
--accent-on: #000000; /* Dark text on green (if ever used as fill) */
--accent-hover: #1eaedb; /* Teal — NVIDIA button hover color */
--accent-active: #007fff; /* Bright Blue — NVIDIA button active color */
/* ─── Semantic ────────────────────────────────────────────────────
* Success uses a darker green (#3f8500) — clearly distinct from the
* brand NVIDIA Green (#76b900) while remaining in the green family. */
--success: #3f8500; /* Green 500 — success (darker than brand green) */
--warn: #ef9100; /* Yellow 300 — advisory states */
--danger: #e52020; /* Red 500 — error states */
/* ─── Typography ──────────────────────────────────────────────────
* NVIDIA-EMEA font (Arial/Helvetica fallbacks) — European, pragmatic,
* engineering-focused. Bold (700) as the dominant voice.
* 400 reserved for body text and descriptions only. */
--font-display: "NVIDIA-EMEA", Arial, Helvetica, sans-serif;
--font-body: "NVIDIA-EMEA", Arial, Helvetica, sans-serif;
--font-mono: ui-monospace, "SF Mono", "JetBrains Mono", Menlo, Consolas, monospace;
/* Type scale — DESIGN.md §3. Display at 36px (modest by GPU standards).
* Dense technical content doesn't need massive display typography. */
--text-xs: 10px; /* Micro Label — uppercase tiny badges */
--text-sm: 12px; /* Caption Small — fine print, legal */
--text-base: 16px; /* Body — standard reading text */
--text-lg: 18px; /* Body Large — emphasized lead paragraphs */
--text-xl: 22px; /* Sub-heading — feature descriptions */
--text-2xl: 24px; /* Section Heading */
--text-3xl: 32px; /* Below display — intermediate heading */
--text-4xl: 36px; /* Display Hero — maximum impact headlines */
--leading-body: 1.5; /* Body text */
--leading-tight: 1.25; /* Tight headings — dense authoritative blocks */
--tracking-display: 0em; /* No decorative tracking — font carries industrial character */
/* ─── Spacing ─────────────────────────────────────────────────────
* Tighter than typical SaaS — technical content requires density.
* Primary padding values: 8px, 11px, 13px, 16px, 24px, 32px. */
--space-1: 4px;
--space-2: 8px;
--space-3: 12px;
--space-4: 16px;
--space-5: 20px;
--space-6: 24px;
--space-8: 32px;
--space-12: 48px;
--section-y-desktop: 64px; /* Denser than typical — GPU catalog feel */
--section-y-tablet: 48px;
--section-y-phone: 32px;
/* ─── Radius ──────────────────────────────────────────────────────
* 2px for virtually everything — precision-engineered appearance.
* No rounding that would soften the hardware character. */
--radius-sm: 2px; /* Everything — buttons, cards, inputs */
--radius-md: 2px; /* Same — minimal variation */
--radius-lg: 4px; /* Rare larger containers */
--radius-pill: 9999px; /* Declared for schema compliance */
/* ─── Elevation ───────────────────────────────────────────────────
* One shadow value in the system: 5px ambient blur at 30% opacity.
* The primary depth signal is color contrast (black vs white sections)
* and green accent borders. */
--elev-flat: none;
--elev-ring: 0 0 0 2px var(--accent); /* Green border ring — NVIDIA signal */
--elev-raised: rgba(0, 0, 0, 0.3) 0px 0px 5px 0px; /* Ambient card shadow */
/* ─── Focus ring ──────────────────────────────────────────────────
* Black outline focus — crisp, hardware-like. The green accent
* is already used for elev-ring; focus uses black for distinction. */
--focus-ring: 0 0 0 2px #ffffff; /* White ring on dark surface for visibility */
/* ─── Motion ──────────────────────────────────────────────────────
* Standard durations — GPU software feels solid and instantaneous. */
--motion-fast: 150ms;
--motion-base: 200ms;
--ease-standard: cubic-bezier(0.2, 0, 0, 1);
/* ─── Layout ──────────────────────────────────────────────────────
* 1200px container with full-width hero sections.
* Feature sections: 2–3 column product card grids. */
--container-max: 1200px;
--container-gutter-desktop: 24px;
--container-gutter-tablet: 16px;
--container-gutter-phone: 12px;
}