- 工作台大版本升级:hash 路由 + 6 数据功能页(周榜/热门账号/账号详情/视频详情/AI写脚本/AI写作复盘),只读复用 dsh 库副本 + 抖音榜单 JSON - 数据库隔离:复制 dsh 库到 mcn-work-shop/,与 dsh 原库各访问各的(已 gitignore) - 图标全面扁平化:Lucide 线性 SVG,功能图标亮色区分,文字标题去图标 - 首页重构:功能入口卡 + AI写剧本快捷卡片(2列/8个/5行预览) + 独立帮助页 + header 精简 - 新增设计技能 impeccable + taste-skill(生成网页时参考) - 修复:fmtTime 跨 script 全局冲突(P0)、弹窗关闭、外链新标签打开等
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Android platform
For native Android apps: Jetpack Compose, Android Views, React Native, Expo, Flutter shipping to Android hardware.
On native, the visitor mode narrows what expression may override. Material Design 3 governs structure, navigation, and interaction in every mode; brand expresses through Material's theming (color roles, type scale, shape, motion). A Material-everywhere cross-platform app that also ships to iPhone still owes iOS its OS guarantees on that hardware: safe-area insets, Reduce Motion, edge-swipe back.
The Android slop test
Would a fluent Android user trust this app, or trip on off-spec components? The most common tell is an iOS app wearing Android's skin: a bottom-only navigation copied from iPhone, a back arrow that ignores the system Back gesture, Cupertino-shaped switches and dialogs. Material 3 is the rulebook; follow its components and theme the brand through it.
Layout & structure
- Material navigation, matched to size. Navigation bar (bottom, 3–5 destinations) on compact width; navigation rail or drawer on expanded width. Never ship a phone bottom-bar untouched on a tablet.
- System Back always works. Honor the predictive Back gesture and Back button; never trap the user or hijack the gesture.
- Edge-to-edge with window insets. Apply the status bar, navigation bar, display cutout, and IME insets so content never hides behind system bars or the keyboard.
- Top app bar for screen context; pair with a FAB when the screen has a single primary action.
Touch targets
- 48×48 dp minimum for every touch target, with at least 8 dp between them.
Typography
- Material type scale. Display, Headline, Title, Body, Label roles (large/medium/small each). Map text to roles; never hand-pick sizes per screen.
- Roboto is the system face; theme a brand face in through the type scale, keeping body, labels, and controls legible and consistent.
- sp units, never fixed px, so type follows the system font-size setting.
Color & theming
- Material color roles (primary, on-primary, surface, surface-variant, secondary-container, outline, error). Role tokens resolve light/dark and contrast variants automatically; raw hex breaks there.
- Dynamic Color (Material You) where it fits: derive the scheme from the user's wallpaper on Android 12+, with a static fallback.
- Dark theme is a first-class scheme. Design and test it; never a quick invert.
- Tonal elevation. Convey elevation through the standard surface tonal levels (plus shadow where appropriate); no arbitrary drop shadows.
Components & motion
- Material components. Buttons (filled / tonal / outlined / text), FAB, switches, chips, snackbars, bottom sheets, Material dialogs, navigation bar/rail/drawer. Never port iOS controls or invent equivalents.
- One FAB, one primary action. Never stack FABs or spend one on a secondary task.
- Snackbars for transient feedback (actionable when useful, never a toast for that); dialogs only for decisions that must interrupt.
- Material motion patterns. Container transform, shared-axis, fade-through, with standard easing and durations; honor the system Remove animations setting with a crossfade or instant cut.