Files
workbuddy_skills/open-design/design-systems/totality-festival/DESIGN.md
T
admin 5afeb6b78a ④段整套同步(六节 + P/S/F/J + 模板)+ open-design 移到技能根
一、④段整套同步(用户选候选 A)
- 新增 `references/stage-proto-doc/assets/产品文档模板.html`(16 KB/247 行,从备份拷、转 LF)。
- ④段 SKILL.md 换成备份 15:28 那版,并按模板口径改齐:
  · 「产品文档框架」从「四块+一附录」改成**六节** —— 页面结构/功能清单/使用场景/操作流程/
    跨页与界面状态/待确认与偏离;与模板同构,⛔ 不从空白页重写结构。
  · 编号从 R/S/F 改成 **P 页面/S 场景/F 功能/J 二级功能**,各自唯一、按展示顺序通排。
  · 保留旧版有价值的要求:每项功能补齐 做什么/入口在哪/输入边界/异常与恢复;重点功能三处标红;
    横向流程图每步写清页面/功能/操作/完成判据。
  · 完成标准「七节」→「六节」,自查清单同步换掉「需求」那批条目,补模板与配图两条。
  · 路径 `designs/<项目>/` → `docs/pm/<项目>/ui/`(2 处)。
  · 补回本机那条「每份产出文档开头都要有一张图」的引用(指向主 skill,段内不复述)。
- 主 skill 同步:四段结构表④行、④段沿革、画图小节(④段画页面结构图 + 用户路径)。

二、open-design 移到技能根(用户选候选 A)
- `git mv product-planning/references/stage-delivery/assets/open-design → open-design/`(4178 文件)。
- `.gitignore` 白名单加 `!/open-design/` —— 否则移出去就不再纳入版本控制。
- 引用改 11 处:路径形态 `assets/open-design/...` → `<技能根>/open-design/...`;
  「随段携带的自带件」改称「同根技能」;「路径怎么找」那条改成自带件(段内相对路径)与
  同根技能(`<技能根>/<技能名>/`)两类分开写。
- open-design 自己的 ATTRIBUTION.md 两处同步(它现在与 oil-ui-pro 同层)。
- 副作用(有益):命名闸门读数由 2063 降到 225 —— 此前它把 open-design 里 919 个第三方 md
  当成规则一起扫了;现在只扫本包 23 个 md。已确认④段的 H1 与 4a/4b/4c 子步仍在检查范围内。

三、验收
- check_naming.py --ws E:/ProgramData/AIProject/contentm_agent = 通过 225 / 失败 0 / 提示 27。
- 活文件里 `assets/open-design` 残留 0;工作区 CRLF 文件 0。
2026-10-15 21:17:28 +08:00

8.8 KiB
Raw Blame History

name, colors, typography, rounded, spacing, components
name colors typography rounded spacing components
Totality Festival Design System
surface surface-dim surface-bright surface-container-lowest surface-container-low surface-container surface-container-high surface-container-highest on-surface on-surface-variant inverse-surface inverse-on-surface outline outline-variant surface-tint primary on-primary primary-container on-primary-container inverse-primary secondary on-secondary secondary-container on-secondary-container tertiary on-tertiary tertiary-container on-tertiary-container error on-error error-container on-error-container background on-background surface-variant
#121318 #121318 #38393f #0d0e13 #1a1b21 #1e1f25 #292a2f #34343a #e3e1e9 #d0c6ab #e3e1e9 #2f3036 #999077 #4d4732 #e9c400 #fff6df #3a3000 #ffd700 #705e00 #705d00 #bdf4ff #00363d #00e3fd #00616d #fcf3ff #3b2754 #e7d1ff #6b5586 #ffb4ab #690005 #93000a #ffdad6 #121318 #e3e1e9 #34343a
headline-xl headline-lg headline-md body-lg body-md label-md
fontFamily fontSize fontWeight lineHeight letterSpacing
Space Grotesk 72px 700 80px -0.04em
fontFamily fontSize fontWeight lineHeight letterSpacing
Space Grotesk 48px 600 56px -0.02em
fontFamily fontSize fontWeight lineHeight
Space Grotesk 32px 600 40px
fontFamily fontSize fontWeight lineHeight
Inter 18px 400 28px
fontFamily fontSize fontWeight lineHeight
Inter 16px 400 24px
fontFamily fontSize fontWeight lineHeight letterSpacing
Space Grotesk 14px 500 20px 0.1em
sm DEFAULT md lg xl full
0.125rem 0.25rem 0.375rem 0.5rem 0.75rem 9999px
unit container-max gutter margin-mobile margin-desktop
8px 1280px 24px 16px 64px
button-primary button-primary-hover button-secondary card-glass-level-2 input-field hero-headline badge-celestial
backgroundColor textColor typography rounded padding height
{colors.primary} {colors.on-primary} {typography.label-md} {rounded.lg} 12px 48px
backgroundColor
{colors.primary-fixed}
backgroundColor textColor typography rounded padding height
transparent {colors.secondary} {typography.label-md} {rounded.lg} 12px 48px
backgroundColor rounded padding
rgba(52, 52, 58, 0.2) {rounded.xl} {spacing.gutter}
backgroundColor textColor typography rounded padding
{colors.surface-container-lowest} {colors.on-surface} {typography.body-md} {rounded.lg} 12px
textColor typography
{colors.primary} {typography.headline-xl}
backgroundColor textColor typography rounded padding
{colors.tertiary-container} {colors.on-tertiary-container} {typography.label-md} {rounded.full} 4px

Design System Inspired by Totality Festival

Category: Themed & Unique Surface: web A cosmic-premium, glassmorphic dark system that captures the visceral awe of a solar eclipse — obsidian surfaces, amber "corona" highlights, and cyan atmospheric accents.

1. Visual Theme & Atmosphere

"Cosmic Premium" — the visceral tension and awe of a solar eclipse. The aesthetic blends the stark mystery of deep space with the explosive brilliance of the solar corona. Surfaces appear as translucent obsidian slabs floating over nebula-like gradients. High-energy amber accents represent the "diamond ring" flash — they make the interface feel luminous and alive rather than heavy or muted.

  • Visual style: dark, glassmorphic, cinematic
  • Color stance: obsidian neutral, amber corona accent, cyan atmospheric
  • Design intent: Keep outputs recognizable as a premium festival / creator product; use radial gradients for backgrounds to simulate the circular nature of the eclipse.

2. Color

  • Primary: #fff6df — Amber / white-gold, the solar corona and "diamond ring" flash. Used for critical CTAs and high-importance highlights.

  • Primary Container: #ffd700 — Pure corona gold. Reserved for the single most important highlight on a screen.

  • Secondary: #bdf4ff — Soft cyan, the atmospheric thinning and ethereal glow of the sky during totality. Used for interactive states and secondary emphasis.

  • Secondary Container: #00e3fd — Vivid cyan for interactive ambient glow rims.

  • Tertiary: #fcf3ff — Faint lavender-white for subtle tinted highlights.

  • Tertiary Container: #e7d1ff — Deep indigo haze, celestial badges.

  • Surface: #121318 — Obsidian / near-black foundation.

  • Surface Container: #1e1f25 — Slightly elevated obsidian for cards.

  • Surface Container High: #292a2f — Elevated panels, active states.

  • Text: #e3e1e9 — Warm off-white for primary body copy and headlines.

  • Text Muted: #d0c6ab — Warm parchment tone for metadata and labels.

  • Outline: #999077 — Low-contrast warm gray for hairline borders.

  • Favor Primary (#fff6df) and Primary Container (#ffd700) for the "corona flash" moments — max 3 per screen.

  • Use Secondary (#bdf4ff / #00e3fd) for interactive states, never for decorative flourishes.

  • Surfaces stack as semi-transparent glass: rgba(255, 255, 255, 0.05-0.1) with backdrop-filter: blur(20px) and a 1px rgba(255, 255, 255, 0.1) inner border to simulate light refraction.

3. Typography

A dual-font strategy to balance cinematic impact with utility.

  • Display / Headings: Space Grotesk — geometric, technical, futuristic-astronomical tone. Tight letter spacing (-0.02em to -0.04em) on large headings to feel "locked" and monumental.
  • Body / Long-form: Inter — neutral, highly legible in low-light environments.
  • Labels: Space Grotesk with wide tracking (0.1em) and uppercase, to read as "coordinates" or "readouts" rather than UI chrome.

Apply a subtle text-shadow or low-opacity primary-colored glow to headline-xl elements on the darkest backgrounds for a truly cinematic feel — radiant, not static.

4. Layout & Spacing

  • Grid: 12-column fixed grid on desktop with generous outer margins (64–80px) to simulate the isolation of a celestial body in the void. Fluid model on mobile with 16px margins.
  • Rhythm: 8px base unit. Internal component spacing tight (8 / 16px); external section margins wide (64 / 80px) to create distinct "islands" of content.
  • Max width: 1280px for content containers.
  • Negative space is a feature, not a cost. Prefer breathing room over density.

5. Elevation & Depth

Depth is achieved through glassmorphism and light-based layering — not traditional drop shadows.

  • Level 1 (Base): Deep obsidian surface with an optional radial gradient vignette in #1a1b21 → #121318.
  • Level 2 (Panels): Semi-transparent surfaces at rgba(52, 52, 58, 0.2) with backdrop-filter: blur(20px) and a 1px inner stroke at rgba(255, 255, 255, 0.1) to simulate refraction on a glass edge.
  • Level 3 (Interactive / Active): An ambient glow — a soft, diffused shadow tinted with Secondary (#00e3fd) or Primary Container (#ffd700), creating the impression of light bleeding from behind the object.

6. Shapes

Shape language is soft-technical. Geometric overall, but small corner radii soften aggression.

  • Buttons, inputs: rounded-lg (8px).
  • Cards, featured containers: rounded-xl (12px).
  • Badges, pills: rounded-full.
  • Decorative elements: circles and perfect arcs are encouraged to mirror the orbital / eclipse theme.

7. Components

  • Primary button: Amber fill on obsidian, with a luminous amber glow on hover (mimics the diamond-ring flash). Space Grotesk label, uppercase, 0.1em tracking.
  • Secondary button: Transparent fill, cyan outline and label — suggests the sky's transition during totality.
  • Glass card (level 2): rgba(52,52,58,0.2) + 20px blur + 1px inner white stroke + generous internal padding.
  • Input field: Anchored in the deepest surface (#0d0e13) for maximum contrast; cyan border on focus.
  • Badges: Pill-shaped with the tertiary container color; reserved for "celestial" metadata (status, live indicators).

8. Do's & Don'ts

  • Do use Primary Container (#ffd700) no more than 3 times per screen — it's the flash, not the background.
  • Do pair large Space Grotesk headlines with a subtle primary-colored glow on dark surfaces.
  • Do tint shadows and glows with Primary or Secondary — never use pure gray shadows.
  • Don't use solid opaque fills for cards — break the glass illusion.
  • Don't combine amber and cyan glows on the same element — choose one depending on state (amber = highlight / CTA; cyan = interactive / focus).
  • Don't use sharp 0-radius corners except for data tables where structure outweighs warmth.