106 lines
6.2 KiB
Markdown
106 lines
6.2 KiB
Markdown
# Craft references
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Brand-agnostic craft knowledge. Each file is a small, dense rulebook on one
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dimension of professional UI craft (typography, color, motion, …). Skills
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opt into the references they need; the daemon injects only the requested
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ones into the system prompt above the active skill body.
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## Why a fourth axis next to skills, templates, and design systems
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| Axis | Scope | Example |
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| `skills/` | Functional capabilities invoked while doing work | `design-brief`, `brand-extract`, `imagegen` |
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| `design-templates/` | Packaged artifact shapes | `saas-landing`, `dashboard`, `pricing-page` |
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| `design-systems/` | Brand package: prose, token contract, and optional rich resources | `linear-app`, `apple`, `notion` |
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| `craft/` | **Universal** craft knowledge — true regardless of brand | letter-spacing rules, accent-overuse caps, anti-AI-slop |
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`DESIGN.md` tells the agent which colors and fonts a brand uses. `craft/`
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tells the agent the universal rules a competent designer applies on top —
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e.g. ALL CAPS always needs ≥0.06em tracking, regardless of the brand.
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## How a skill opts in
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Add an `od.craft.requires` array to the skill's front-matter. Only the
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listed sections are injected, so a skill that needs only typography pays
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no token cost for color/motion content.
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```yaml
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od:
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craft:
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requires: [typography, color, anti-ai-slop]
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```
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Use the layered stack for editorial skills that require authored hierarchy
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and sustained reading behavior:
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```yaml
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od:
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craft:
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requires: [typography, typography-hierarchy, typography-hierarchy-editorial]
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```
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Allowed shipped values match the file names in this directory minus the `.md`
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extension. The runtime skips an absent file for compatibility, but repository
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authoring does not silently accept arbitrary values.
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Run `pnpm lint:craft` after adding or changing `od.craft.requires`. The
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repository guard reports unresolved slugs with their manifest paths, so typos
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cannot silently drop a craft section from the runtime prompt. If a slug is an
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intentional forward reference, list it in `craft/FUTURE_SECTIONS.md` until the
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matching `craft/<slug>.md` file ships.
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### Runtime compatibility and authoring failures
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The loader remains tolerant because externally installed or older bundles may
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reference a section that is unavailable in the current resource set. A missing
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optional paragraph must not make an otherwise usable runtime bundle fail.
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Checked-in content has a stronger contract: `pnpm lint:craft` and
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`pnpm guard` fail on malformed slugs and unresolved references. A deliberate
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forward reference is valid only when it is listed in
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`craft/FUTURE_SECTIONS.md`; this makes planned work explicit while preserving
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the runtime compatibility behavior.
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Note for skill authors arriving from older guidance: an earlier draft
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used `motion` as the future-slug placeholder. The shipped equivalent
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today is `animation-discipline`. Use that one if your skill emits
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motion.
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### Enforcement levels
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Craft files mix auto-checked rules and guidance.
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- **Auto-checked.** Rules wired into `apps/daemon/src/lint-artifact.ts` — currently the P0 list in `anti-ai-slop.md` (Tailwind-indigo accent, two-stop hero gradients, emoji-as-icons, etc.). The linter reports these as findings back to the UI (for P0/P1 badges) and to the agent (as a system reminder for self-correction). Artifact persistence is not currently hard-blocked on P0 hits.
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- **Guidance.** The rest. The agent reads the rules, reviewers apply them, the linter doesn't check them.
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A purely behavioral craft file (state-coverage, animation-discipline) is guidance unless a specific rule is later promoted into `lint-artifact.ts`.
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## Files
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| File | Section name | When to require |
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|---|---|---|
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| `typography.md` | `typography` | Any skill that emits typed content (~all skills) |
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| `typography-hierarchy.md` | `typography-hierarchy` | Any skill that emits typed content where hierarchy must feel authored, not assembled — especially surfaces with a strong entry point, varied levels, or intentional rhythm. Compose with `typography`. |
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| `typography-hierarchy-editorial.md` | `typography-hierarchy-editorial` | Skills whose primary artifact is a sustained reading surface: `blog-post`, `docs-page`, `digital-eguide`. Requires `typography` + `typography-hierarchy`. |
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| `color.md` | `color` | Any skill that emits styled output (~all skills) |
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| `anti-ai-slop.md` | `anti-ai-slop` | Marketing pages, landing pages, decks |
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| `state-coverage.md` | `state-coverage` | Any skill with stateful UI (dashboards, mobile apps, forms, list/table views) |
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| `animation-discipline.md` | `animation-discipline` | Any skill that ships motion: mobile apps, multi-screen flows, gamified UI, transitions, microinteractions |
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| `accessibility-baseline.md` | `accessibility-baseline` | Any skill that ships interactive UI: dashboards, forms, mobile flows, anything with focus/labels/keyboard paths |
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| `rtl-and-bidi.md` | `rtl-and-bidi` | Any skill that ships localized text or layout: blogs, docs, financial tables, mobile apps, anything that may render Arabic / Hebrew / Persian |
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| `form-validation.md` | `form-validation` | Any skill whose primary artifact contains an interactive form: lead capture, sign-in, signup, settings, multi-step intake |
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| `laws-of-ux.md` | `laws-of-ux` | Any skill whose composition decisions hit named cognitive limits: pricing pages (Hick's, Choice Overload, Von Restorff), dashboards (Pareto, Selective Attention, Working Memory), onboarding (Goal-Gradient, Zeigarnik, Peak-End), modals (Fitts's, Tesler's). Sibling axis to the rendering-rule files above — covers what to compose, not how to render. |
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**Partial-stateful skills.** A skill that's mostly static but contains an embedded form, data table, or query surface should opt in. State-coverage rules apply to the stateful component, not the whole page.
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Planned-but-unshipped slugs are recorded in
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[`FUTURE_SECTIONS.md`](FUTURE_SECTIONS.md); do not hard-code a second future
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list here.
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## Attribution
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Craft content is adapted from the MIT-licensed
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[refero_skill](https://github.com/referodesign/refero_skill) project
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(© Refero Design), with edits to fit OpenDesign's house style and link
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back to OD's design tokens (`var(--accent)` etc.) instead of generic
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Tailwind hex values.
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