32 lines
1.7 KiB
Markdown
32 lines
1.7 KiB
Markdown
# PlayStation Usage
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Design System 2.0 package guide for OpenDesign agents and reviewers.
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## Read Order
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1. Read this file first to understand the package contract.
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2. Read `DESIGN.md` for visual intent, constraints, and anti-patterns.
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3. Paste `tokens.css` into the first artifact `<style>` block before writing component CSS.
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4. Use `components.manifest.json` for the compact component inventory; open `components.html` when exact selectors or states matter.
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5. Inspect `preview/` pages when a visual sanity check is useful.
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## Design Highlights
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- Three-surface channel layout: near-black hero, paper-white content, cobalt-blue footer — alternating, never blending
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- SST weight 300 at 22–54px for display — "quiet authority" headlines that let product photography lead
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- PlayStation Blue `#0070cc` as the brand anchor; cyan `#1eaedb` reserved exclusively for hover/focus states
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- Every interactive element scales 1.2× on hover — a signature "power-on" lift unique to PlayStation
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## Do
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- Preserve the schema token names exactly so cross-brand switching stays reliable.
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- Use `--accent` for primary actions, links, focus states, and one clear focal element.
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- Reuse component groups from `components.manifest.json` before inventing new controls.
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- Treat `source/` files as audit evidence for the bundled fixture backfill.
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## Avoid
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- Avoid raw hex values outside the copied `:root` token block.
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- Avoid redefining Tailwind or design-token values independently of `tokens.css`.
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- Avoid claiming original upstream source evidence; this package is based on the curated bundled fixture.
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- Avoid adding new component recipes that are not represented in `components.html` or `DESIGN.md`.
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