81 lines
4.6 KiB
Markdown
81 lines
4.6 KiB
Markdown
# 特效渲染词库(11_特效渲染)
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> 来源:seedance2.0-prompt-skill `aesthetic-constraints.md` Part 1 渲染标准 + ShotDesign `quality-anchors.md` 材质质感
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> 用法:渲染品质约束词直接追加在提示词中,让输出对标专业 3D 渲染器级别
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## 一、光影真实性特效(对标渲染器)
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| 约束维度 | 提示词关键词 | 效果 | 对标 |
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|---------|-------------|------|------|
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| 全局光照 | `Global Illumination, 全局光照` | 光线真实弹射 | Octane GI |
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| 次表面散射 | `Subsurface Scattering, SSS` | 皮肤/半透明材质光线穿透 | V-Ray SSS2 |
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| 焦散 | `Caustics, 焦散光斑` | 透明物体折射光斑 | Arnold Caustics |
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| 体积光 | `Volumetric Lighting, 丁达尔效应` | 光柱穿透尘埃/雾气 | Octane VDB |
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| HDRI 环境光 | `HDRI lighting` | 环境光反射物体表面 | 通用 |
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| 物理衰减 | `Inverse-square falloff` | 亮度按距离平方衰减 | 物理灯光 |
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## 二、材质微观细节
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| 材质 | 提示词 | 微观细节 |
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|------|--------|---------|
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| 金属 | `Metallic surface, 微划痕, anisotropic highlight` | 各向异性高光+微划痕+真实反射 |
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| 皮肤 | `SSS skin, 毛孔细节, micro-detail` | 毛孔+次表面散射+微血管 |
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| 玻璃 | `Dispersion glass, 色散, IOR 1.52` | 色散彩虹+焦散+折射率精确 |
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| 织物 | `Fabric weave, 编织纹理, 微绒毛` | 纤维级编织+绒毛+光散射 |
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| 液体 | `Meniscus, 液面张力, 液态流动` | 弯月面+粘度+飞溅物理 |
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| 塑料/树脂 | `Glossy coat, 清漆层, 微颗粒` | 多层涂层+底层颗粒+清漆反射 |
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## 三、材质质感速查(中英对照,直接嵌入)
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| 材质 | 英文提示词 | 视觉特征 |
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|------|-----------|---------|
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| 皮肤 | `Realistic skin texture with visible pores, subsurface scattering, micro-imperfections` | 毛孔/SSS透光/微瑕疵 |
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| 发丝 | `Individual hair strands with flyaway wisps, translucent backlit edges` | 发丝飞散+透光边缘 |
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| 丝绸 | `Flowing silk with specular micro-highlights, liquid-smooth draping, light transmission` | 微光泽流转+液态垂坠+半透光 |
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| 金属 | `Brushed metal with anisotropic reflection, micro-scratched surface, sharp specular` | 拉丝反射+微划痕+锐利高光 |
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| 玻璃 | `Transparent glass with caustic light patterns, refractive distortion, fingerprint smudges` | 焦散光斑+折射畸变+指纹 |
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| 食物 | `Glistening food surface with oil sheen, steam wisps rising, juice droplets beading` | 油光/蒸气缠绕/汁液珠化(美食号必备) |
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| 玉石 | `Jade with deep subsurface scattering, waxy luster, translucent green-white gradation` | SSS深层透光+蜡质光泽+渐变 |
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| 石材 | `Rough-hewn stone with granular surface, moss in crevices, weathered patina` | 粗粝颗粒+苔藓嵌缝+风化层 |
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## 四、动画化 / NPR 材质(三渲二专用,禁止与写实材质混用)
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| 材质 | 英文提示词 | 视觉特征 |
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|------|-----------|---------|
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| Anime 皮肤 | `Anime cel-shaded skin with sharp shadow boundary, no subsurface scattering, clean color blocks` | 硬边阴影分割,无SSS,色块清晰 |
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| Anime 头发 | `Anime hair with stylized highlight band, bold color blocks, flyaway strands at edges` | 高光带(非写实散射),色块分明 |
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| 卡通金属 | `Toon-shaded metal with simplified specular, bold geometric reflection shapes` | 简化高光,几何化反射 |
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| 卡通织物 | `Flat-shaded fabric with minimal wrinkle detail, bold color fill, anime-style fold lines` | 极简褶纹,色块填充 |
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> ⚠️ 三渲二提示词禁用写实PBR材质词/SSS/毛孔/微瑕疵(见品质冲突矩阵,12_画质分辨率)。
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## 五、物理模拟
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| 关键词 | 模拟类型 |
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|--------|---------|
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| 流体动力学模拟 | 水/血/液体 |
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| 粒子物理引擎 | 火花/灰尘/碎片 |
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| 破碎物理模拟 | 建筑/玻璃/岩石破碎 |
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| 布料物理模拟 | 衣物/旗帜飘动 |
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## 六、渲染品质约束词(三档,直接复制)
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**基础版(20字,日常):**
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```
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Octane 渲染品质,全局光照,材质细节真实,物理正确光影。
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```
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**进阶版(50字,商业出片):**
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```
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Octane render quality, Global Illumination, physically accurate lighting,
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SSS skin detail, micro-surface imperfections, anisotropic highlights,
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volumetric atmosphere, cinematic lens flare.
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```
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**极致版(80字,电影级):**
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```
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对标 Octane/V-Ray 渲染品质。全局光照 GI,物理正确的光线衰减,
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皮肤次表面散射,金属各向异性高光,微划痕纹理,
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体积光丁达尔效应,真实焦散,色彩空间 ACEScg,
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运动模糊物理准确,景深散景真实光学模拟。
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```
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